Re: Micrografx suite / was: Re: 3D fonts. The second asking.

by "Raven" <xRAVENx(at)innocent.com>

 Date:  Mon, 18 May 1998 21:52:52 +0200
 To:  "Anmar To" <amt(at)nuteknet.com>,
<hwg-graphics(at)mail.hwg.org>
  todo: View Thread, Original
just use 3dstudio4, it is quite cheap now and you have absolutely realistic
perspecitves (and you can use lights, surface mappings, cameras...)

RaVeN
-----Urspr�ngliche Nachricht-----
Von: Anmar To <amt(at)nuteknet.com>
An: hwg-graphics(at)mail.hwg.org <hwg-graphics(at)mail.hwg.org>
Datum: Montag, 18. Mai 1998 21:24
Betreff: Micrografx suite / was: Re: 3D fonts. The second asking.


>I have been using Micrografx's Simply 3D. I'm just starting out, though.
>
>They have a 3D text wizard which is pretty awesome. This tool is part of
>their "Webtricity" Suite which I bought for, I think, less that $200 -
>includes a graphics package (Photo Publisher) and a vector drawing
>package (which seems like it could be really useful) and other smaller
>stuff.
>
>I'd love to know if anyone has strong opinions about this package.
>
>One particular question I have is whether, with the 3d text in Simply
>3D, anyone has found a way around the perspective effect which makes the
>text seem to curve away from the viewer - it makes sense that the text
>would look this way, since the camera is (usually) at a point in the
>center, and the edges of the text are further away from that point than
>the center of the text is. However, aside from creating each letter
>separately and saving it separately (as a bitmap file), or making the
>text slightly concave (which messes up any shadows), is there a way to
>avoid this effect?
>
>Also, I seem to have problems with aliasing. I can turn smoothing on for
>the object itself, and that seems to help, but the shadows are usually
>pretty jaggy looking. I want it to be anti-aliased. I've tried making
>the text scene larger than I want, then shrinking it in Photo Publisher,
>but then it gets a bit fuzzy looking. There's probably a balance I have
>yet to achieve between initial and final size, but if anyone knows how
>to make things look better (more anti-aliased) in the 3D rendering, I'd
>love to hear about it.
>
>Thanks,
>Anmar
>
>

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