Re: Copyright
by "Gary Bonham" <gary(at)BonhamDesigns.com>
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Date: |
Fri, 12 Jan 2001 08:28:49 -0800 |
To: |
<HWG-Basics(at)hwg.org> |
References: |
corenetworks gte |
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todo: View
Thread,
Original
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If you are doing "work for hire" and if you write, for instance, a cgi that
you wish to retain rights to (or some other general module) then you
probably could write it on your own time and then offer it as part of the
package for a free license for them to use it, or even charge to revise it
for their specific usage. This way you've separated off the essential meat
of the module and kept ownership of it - just make sure you document your
hours and it's clear you wern't charging the client for building the basic
unit. If you work for a company, then most likely everything you do belongs
to them, unless you have some agreement to the contrary.
----- Original Message -----
From: "Paul Wilson" <webgooru(at)gte.net>
To: <HWG-Basics(at)hwg.org>
Sent: Friday, January 12, 2001 5:05 AM
Subject: Copyright
> I always thought we owned the rights to whatever we did. I just found out
> that in many cases we do not. Many times our work can be classified as a
> "work made for hire" and the people paying for it own the copyright. The
> fact that we designers automatically own a copyright solely is evidently
> another Internet myth. Check out
http://www.loc.gov/copyright/faq.html#q35
> Be sure to click on the link to "Circular 9"
>
> Paul Wilson
> webgooru(at)gte.net
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