Re: Flash 4.0 vs. Java?

by Jan Theodore Galkowski <jtgalkowski(at)alum.mit.edu>

 Date:  Sun, 18 Jul 1999 16:46:51 -0400
 To:  Jeffrey Frazier <jeffrey(at)idesignlabs.com>
 Cc:  hwg-theory(at)hwg.org, sephi678(at)telepath.com
 In-Reply-To:  idesignlabs
  todo: View Thread, Original
At 01:05 AM 7/18/99 -0700, Jeffrey Frazier wrote:
>Greetings, everyone. Jeffrey Frazier here.
>
>I just got myself a copy of Flash 4.0 today. First of all, I want to
>comment on the improved interface of the program. Functions that were
>complicated or hard to access have been made a good deal more accessible
>to the user.
>

[snip]

>My question is, has Flash now surpassed Java? Is there any reason to use
>Java, now that Flash has developed decision making and event handling
>capabilities? A vector-based way of creating "smart" animations and
>movies? Now that a Flash calculator can download in a fraction of the
>time of an equivalent Java applet?
>

I don't think imposing a model of a contest or sporting game is
helpful here.  If one works within the world of a self-contained
toy, nothing beats Flash, primarily because of the vectors.  OTOH,=20
general-purpose function at Web sites cries for a unified solution.
That's Java.  There's no reason why Flash and Java can't coexist.

Infoseek's work at go.com is a great example:  Check out the main
Disney site or, if you're subscribed, check out Disney's Club Blast.
Almost all of their games and toys are Flash-based, but they use Java
heavily to put it all together.  And, of course, they are _very_=20
sensitive to the capabilities of the client's browser:  Their pages
dumb down very nicely.

Yet, even Java and Flash on their own don't do everything.  For
Disney's atomic clock page  (
http://disney.go.com/Features/Intel/AtomicClock/clockbig.html),=20
they need the Cosmo VRML player as well.
http://disney.go.com/Features/Intel/AtomicClock/clockbig.html


[snip]


>Awaiting your replies,
>
>Jeffrey Frazier
>
>

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