Re: Micrografx suite / was: Re: 3D fonts. The second asking.
by "Raven" <xRAVENx(at)innocent.com>
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Date: |
Mon, 18 May 1998 23:12:56 +0200 |
To: |
"Anmar To" <amt(at)nuteknet.com>, <hwg-graphics(at)mail.hwg.org> |
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todo: View
Thread,
Original
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you can do this with cameras (absolutely realistic!!) in 3DS4, and it
aliases shadows on objects.
RaVeN
-----Urspr�ngliche Nachricht-----
Von: Anmar To <amt(at)nuteknet.com>
An: Raven <xRAVENx(at)innocent.com>; hwg-graphics(at)mail.hwg.org
<hwg-graphics(at)mail.hwg.org>
Datum: Montag, 18. Mai 1998 22:13
Betreff: Re: Micrografx suite / was: Re: 3D fonts. The second asking.
>The problem with the text "curving away" is that it's *too* realistic, I
>guess. I mean, this is what it would probably look like if you were
>standing close to some giant 3D letters - you'd see the left face of
>letters to your right, and the right face of letters to your left. I
>want an easy way to only see the left face of letters (or the right, or
>neither). I don't expect this exists, now that I think about it more,
>but if it does, please tell me.
>
>Will 3dstudio4 anti-alias shadows cast onto objects?
>
>Simply 3D has lights, surface mappings, cameras, simple ray-tracing,
>transparency, and stuff like that; it seems fine, in general. Is it
>considered a "low-end" tool? I probably wouldn't even have purchased it
>if it didn't come with the package, so you won't hurt my feelings :).
>
>Thanks,
>Anmar
>
>Raven wrote:
>>
>> just use 3dstudio4, it is quite cheap now and you have absolutely
realistic
>> perspecitves (and you can use lights, surface mappings, cameras...)
>>
>> RaVeN
>> >One particular question I have is whether, with the 3d text in Simply
>> >3D, anyone has found a way around the perspective effect which makes the
>> >text seem to curve away from the viewer - it makes sense that the text
>> >would look this way, since the camera is (usually) at a point in the
>> >center, and the edges of the text are further away from that point than
>> >the center of the text is. However, aside from creating each letter
>> >separately and saving it separately (as a bitmap file), or making the
>> >text slightly concave (which messes up any shadows), is there a way to
>> >avoid this effect?
>> >
>> >Also, I seem to have problems with aliasing. I can turn smoothing on for
>> >the object itself, and that seems to help, but the shadows are usually
>> >pretty jaggy looking. I want it to be anti-aliased. I've tried making
>> >the text scene larger than I want, then shrinking it in Photo Publisher,
>> >but then it gets a bit fuzzy looking. There's probably a balance I have
>> >yet to achieve between initial and final size, but if anyone knows how
>> >to make things look better (more anti-aliased) in the 3D rendering, I'd
>> >love to hear about it.
>
>
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